Draft, sign free agents or make trades
Hire the best scouts or coaches to win
Will your franchise win a ring?
I wanted to make a game like they used to make them. Pay a small fee up front and then play unlimited games, with no need to invest to succeed
I build new features and developments based on user feedback. My priority is making a better game. No making more money.
I'm a geek. I'm a problem solver. And I love a challenge.
I'm a recently self taught indie developer. My background is in Mathematics, so creating a complex match engine to simulate American Football games was an intriguing proposition. I never intended to make an app when I set out on this journey. It has evolved from that core as I've challenged myself further.
Since releasing Pocket GM 20, I've been passionate about developing the idea further. I'm passionate about clean design and creating a user experience which is challenging, yet fun. I rely heavily on user feedback and as a one man operation, I'm forever grateful for the community I've built for their help in making the game what it is today.
I created the Pocket GM franchise as a result of not finding an American Football management game I really wanted to play. I hope I've filled that gap for at least one person.